![]() ![]() ![]() Here’s me, somehow managing to become the leader of the top squad of the match It’s a world at war, Charlie Brown! As an Eastern European, I could appreciate the authenticity of Soviet architecture and it was a cool experience all around. While the game promises real-world location based on Moscow, Warsaw, and Berlin, I only had the chance to play on a map that must be a Moscovite suburb. Polish studio The Farm 51 (“The Farm” being a nickname for Area 51) is developing World War 3, a multiplayer FPS set in, well, World War 3, with a presumed Russian aggressor striking into Europe. That’s one hell of a title right there, folks. It’s a cool, hardcore-ish game, and I’m surprisingly all for stuff like that. Overall, Insurgency: Sandstorm feels like the best parts of Day of Infamy, yet set in a modern setting. Sometimes, you even get to drive a technical! Neat! One fun touch is that when you’re arming a weapons cache to explode as Security, you’ll be playing with an IED, while an Insurgent would do it with C4 – so basically, whatever was appropriate to find in a cache that belongs to the opponent. One thing I forgot to mention: you can kick down doors in the game and it’s very satisfying.Īnd the PvE modes are back in, too! It usually works best for the venerable Push Mode (defenders start with a fixed amount of reinforcement waves while attackers only get a small amount of those, but can get more by taking points), as it allows for a variety of objectives. For anything happening at range, you will want iron sights. Insurgency doesn’t believe in giving you a targeting reticle (it outright states that the gun isn’t pointing at the exact center of the screen), so lasers become really important for close range fights when you’re firing from the hip. For the Insurgents, it will be mortars… or chemical mortars, if you want to Assad it up.Īs for gameplay, it’s basically what you would expect from Day of Infamy if everyone had automatic weapons – it’s fast and deadly. It even translates to the support call-ins! So when a Security leader (sticking close to forward observer, who has the actual radio) asks for support, it can be an attack helicopter or an A-10 Warthog run. However, NWI committed to it with Day of Infamy, and that’s what you get in Sandstorm, too. I hate how Battlefield et al diluted faction differences to the point where it’s nothing more than dress up. ![]() I usually take the small backpack option in the customization section. The same goes for weapons, with one side totting all the AR-15 versions while the other gets to see what kind of cool stuff one can stick on an AK-47. So while Security will look as professional as whatever national military/PMC US is throwing shady money at this week, the Insurgents will look like… insurgents. Each of the sides has its own cosmetic and gear options. Security and Insurgents aren’t just palette swaps. What’s even better than that is that you will have to do it twice. You can even choose several distinct voice options, and the whole process is female-friendly, too! Mechanically-separated factions You will have quite a few pieces of clothing and kit to decide upon, with more getting unlocked by leveling up or bought with in-game currency. If there’s one thing that sets it apart from Day of Infamy (and possibly the previous Insurgency), is the customizability of your player character. So how did it go for me? Insurgency: Sandstormĭeveloped by New World Interactive – they made the original mod, transformed it into a game and then used that experience to make Day of Infamy – and published by Focus, Insurgency: Sandstorm is a multiplayer shooter that pits Security forces versus Insurgents in small-scale skirmishes. I’m very bad at FPS games, but that doesn’t stop me from liking them! That’s why I was overjoyed somewhat excited to learn that Insurgency: Sandstorm and World War 3 were free to try on Steam on last weekend.
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